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Pit Lord

Azgalor

  • Strength

    25+2.6

  • Agility

    12+1.3

  • Intelligence

    17+2.6

Advanced Statistics

Damage: 62-68 Armor: 4
Movespeed: 305 Attack range: 128
Attack speed: 1.7 Health: 675
Health per level: 57 Mana: 296
Mana per level: 26

Bio

One of the many Regents of Lord Archimonde who became after the fall of the Legion in Kalimdor, the devil's love of Azgalor to the destruction was the reason to take the deal of the Lich King to help the Scourge in his conquests. In the end, the God of Hell comes to delight, burning their opponents, who are dying a slow death, because the dead literally explode at his feet. With such power in his hands, he strikes fear in his enemies, as soon as enters the battlefield.

Abilities

Firestorm

Firestorm

Causes of land 6 waves of fire that deal damage to enemies in the selected area. Each wave deals damage immediately and ignites enemies for 2 seconds.

 

Damage from waves: 25 / 40 / 55 / 70

Damage per second: 5 / 10 / 15 / 20

Requires mana: 100 / 110 / 120 / 130

Cooldown: 14

 

Notes:

— Damage type: magical.

— Locked invulnerability spell.

— Creates waves with an interval of 1 second, starting immediately after application, resulting in 6 waves.

The burn debuff does not stack for the interval. Each interval refreshes its duration, resulting in 8 possible damage.

Pit of Malice

Pit of Malice

Puts a trap at the specified location. Any caught in her unit will receive 100 damage and will be for some time restrained the forces of evil.

 

Duration: 1 / 1.5 / 2 / 2.5

Damage : 100

Requires mana: 100 / 115 / 130 / 145

Recharge: 24 / 21 / 18 / 15

 

Notes:

— Damage type: magical.

— Damage is blocked by spell immunity. Immobilization is not blocked.

— The enemy can fall into the trap of only once per the duration of the ability.

Atrophy Aura

Atrophy Aura

Creates around itself a debilitating aura, it significantly reduces the ability of enemies and deals damage. If the number of kills an enemy unit, Pit Lord will gain +5 to attack for a while, but if it dies the enemy hero, you get +30 to attack.

 

The range of the aura: 900

Lowering the damage: 18% / 26% / 34% / 42%

The duration of extra damage: 30 / 35 / 40 / 45

 

Notes:

— Using break off just lowering the damage. The current damage bonus is not disabled.

— Illusions can be a source.

— Aura lingers for 0.5 seconds.

— Reduces damage only from primary attribute and the primary damage.

— Damage is not given to illusions (including Hybrid and Replicate), couriers, buildings, wards, Tempest Double and zombies from Tombstone.

Dark Rift

Dark Rift

Teleports you and nearby allied heroes through the portal after a short delay. If you apply on the mini-map, teleportation will occur at the nearest friendly facility. Teleports only heroes. Units, pushed into the astral spells will not be teleported.

 

Delay: 6 / 5 / 4

Requires mana: 75 / 150 / 225

Recharge: 130

 

Notes:

— Not blocked by invulnerability spell.

— The ability can be canceled with repeated use. But she goes to recharge.

— Can be used on allied heroes, buildings and friendly creeps.